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keyframes: Folder for camera manager keyframes - see Debug mode for more information. a: The profile file stores the campaign progress and last saved game. a: The settings file storing various settings (e.g. Userdata folder with the game’s dynamic data: Installation folder with the game´s static data and manually installed mods The game files are split up into three parts: Select the saved game you wish to start with and click on the plus “+” sign in the mods area at the bottom of the screen. To add a mod to an existing saved game, go to the load game screen.
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Nevertheless, adding mods to existing save games is needed in some cases. Warning: Because some mods modify game resources in a critical way, doing this can lead to unexpected behavior or even game crashes. It’s also possible to add mods to existing saved games (enable additional mods for a saved game). If you save and reload the game later the active mods will automatically be enabled again. It will turn green if a mod is enabled.Īfter starting the game, the active mods will then be “coupled” to the game.
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To enable a mod, double click it or click the grey switch in the “Enabled” column. Select “Custom” and switch to the “Advanced” tab and there you should see the installed mods. Start Transport Fever and go to the “free game” page. Make sure that the mod has its own folder inside the “.\mods” folder (usually the zip archive already contains this folder). Find out more about folder locations here. Just extract the (zip) archive into the Transport Fever mod folder which usually is located in the game installation folder. At these sites you can look for mods and typically download mods as (zip) archives. Mods can also be found on various fan sites. The mod will be automatically downloaded.ĭMA Mods you can not get from Steam workshop, they are available for download from Mods for Transport Fever 2. Login to Steam in a browser or your Steam Client, navigate to the workshop and subscribe to mod. The central hub for downloading mods is the Steam Workshop.
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